Shopping as a Game
JC Penny recently fired its CEO -- Ron Johnson -- because his concept of simplicity was not working. With hindsight, we see that they forgot an important fact: for the typical JC Penny customer -- shopping is a game.
Exploration: Imagine a computer maze game. It has twists and turns. Imagine that you had to discover gold and treasure hidden along the way, by exploring, discovering, and then learning tell-tale signs -- often coming up empty-handed, but finally hitting pay-dirt.
Now imagine the game developer decided to simplify things by removing the maze. Instead, he gives you a straight hallway. And, why hide the gold --- such a waste of time? He simply places it on clearly-visible tables along the way. Perhaps the tables are placed so the gold jumps into your hand as you pass by. You start the game, press the forward key for a while, and you're done. You get through at record speed, and with all the gold. Simple and efficient... great if this was something you really wanted to get through as a means to another end.... but a lousy game. That is the story of JC Penny's new store and pricing concept.
The value of junk: You see customers (players?) hunting through a pile of merchandise to find the one thing they really like. There are some things that few people ever buy. Does it make sense to figure out what is junk and stop stocking it? Or, does it make sense always to have some junk, to make the hunt more interesting? A game where all the gold is out in the open is boring.
Texture and complexity can be a good thing. You see customers (players?) checking out your store but resisting temptation because they know a coupon will be out next week. Does it make sense to simplify pricing so that even a dullard can always get your best deal? Or, does it make more sense to keep pricing at a level complexity that require customers to be smart and knowledgeable about how the system works? A game without learning and failure and success is boring.
Shopping as Entertainment: Perhaps the metaphor of a game is exaggeration. There's obviously a utilitarian aspect to shopping. It varies from person to person and by situation. Nevertheless, shopping for clothes -- particularly women shopping from clothes -- is not strictly utilitarian, but a good part fun... entertainment that JC Penny removed from the mix.
Exploration: Imagine a computer maze game. It has twists and turns. Imagine that you had to discover gold and treasure hidden along the way, by exploring, discovering, and then learning tell-tale signs -- often coming up empty-handed, but finally hitting pay-dirt.
Now imagine the game developer decided to simplify things by removing the maze. Instead, he gives you a straight hallway. And, why hide the gold --- such a waste of time? He simply places it on clearly-visible tables along the way. Perhaps the tables are placed so the gold jumps into your hand as you pass by. You start the game, press the forward key for a while, and you're done. You get through at record speed, and with all the gold. Simple and efficient... great if this was something you really wanted to get through as a means to another end.... but a lousy game. That is the story of JC Penny's new store and pricing concept.
The value of junk: You see customers (players?) hunting through a pile of merchandise to find the one thing they really like. There are some things that few people ever buy. Does it make sense to figure out what is junk and stop stocking it? Or, does it make sense always to have some junk, to make the hunt more interesting? A game where all the gold is out in the open is boring.
Texture and complexity can be a good thing. You see customers (players?) checking out your store but resisting temptation because they know a coupon will be out next week. Does it make sense to simplify pricing so that even a dullard can always get your best deal? Or, does it make more sense to keep pricing at a level complexity that require customers to be smart and knowledgeable about how the system works? A game without learning and failure and success is boring.
Shopping as Entertainment: Perhaps the metaphor of a game is exaggeration. There's obviously a utilitarian aspect to shopping. It varies from person to person and by situation. Nevertheless, shopping for clothes -- particularly women shopping from clothes -- is not strictly utilitarian, but a good part fun... entertainment that JC Penny removed from the mix.
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